Tutorial III – Textured Houses

Textured Houses tutorial provides the learner with more advanced steps on how to add Morph Surfaces, also repeating some previously used editing methods. The tutorial provides information on how to change already set surfaces and how to make new textures and surfaces from different graphics.  Watch the video with subtitles to be able to fully follow the thinking of the training. The boxes paired with the tutorial shortfilm will help you to quickly overview the key points of the construction process. 

Scaling the referenced image

We can scale up or down any images or drawings to the needed measurments and after that these graphics can be set as Trace Reference for our main drawings. Use Ctrl / Cmd + K command to start the operation, then select either the ‘Define Graphically’ method or specifying a resize ratio.

Building from eleveation

Creation of a Morph can be started in the Elevation view as well. You can define a vertical Morph surface and then extrude it in 3D later, adding depth to the face.

Defining new surfaces

To define a new Surface you need to open Surface Settngs from Options / Element Attributes. Here you can add a new surface with a specific name, adding the desired texture for it and setting its proportions.

Adding new surfaces

 If you select the face of a Morph, you can add an Override Surface to it selected from the surface catalog. To adjust the surface correctly, select Document / Creative Imaging / Align 3D Texture. There are two basic options: setting the origin and the direction of the surface.

Tutorial I – Gothic Window

    Being the starting chapter of the Modeling Tutorial Series this tutorial is about advanced 2D editing using the advantages of special constructing tools like the Guide Lines and Snap Guides. Watch the video with subtitles to be able to fully follow the thinking of...

Tutorial II – Baroque Spire

    This part of the Modeling Tutorial Series gives an insight to ARCHICAD’s Morph Modeling by combining the different editing methods to build a Baroque Spire in 6 relatively simple steps. Watch the video with subtitles to be able to fully follow the thinking of the...

Tutorial IV – Gothic Church

    As part of this chapter a new Morph editing option is introduced in details: ‘Solid Element Operations’ is shown as an alternative to Boolean Operations (Tutorial II - Baroque Spire). Watch the video with subtitles to be able to fully follow the thinking of the...

Tutorial V – Baroque Church

    This tutorial is the final development of the church as more complex details are added to the already finished tasks explained in former modeling tutorials (Tutorial I - Gothic Window, Tutorial II - Baroque Spire and Tutorial IV - Gothic Church). Main new features...

Tutorial VI – Terrain

    The tutorial shows the steps that should be taken in order to build a terrain from the base lines of a topographic map. With the help of the Magic Wand the lines of the map can be quickly adapted and afterwards the lines can receive their height values. As part of...

Tutorial VII – Hotlinked Modules

    Using hotlinked modules is an option for working with parallel model files while in the meantime integrating them into a joint project file. This soltuion can also be a way for working in a team, though ARCHICAD also provides much more developed options for this....