Tutorial VI – Terrain

The tutorial shows the steps that should be taken in order to build a terrain from the base lines of a topographic map. With the help of the Magic Wand the lines of the map can be quickly adapted and afterwards the lines can receive their height values. As part of the tutorial it is also shown how the parts of the terrain Mesh can be differentiated.  Watch the video with subtitles to be able to fully follow the thinking of the training. The boxes paired with the tutorial shortfilm will help you to quickly overview the key points of the construction process. 

Adapting Height Lines

Keeping both the Mesh Tool and a placed mesh selected and using the Magic Wand it is a very simple to adapt the height polylines of a referenced topographic map. As a result of the click with the Magic Wand the ‘New Mesh Points’ panel will appear, where you need to select the ‘Fit to User Ridges’.

Adding Height Values

To raise the height lines to their desired position we need to select a node of a ridge and activate its Pet Palette. From here ‘Elevate Mesh Point…’ option has to be selected and then the required height value can be specified. By selecting the ‘Apply to all’ option the height value will be not only effective on the single node, but on all nodes of the selected ridge (height line).

Tutorial I – Gothic Window

    Being the starting chapter of the Modeling Tutorial Series this tutorial is about advanced 2D editing using the advantages of special constructing tools like the Guide Lines and Snap Guides. Watch the video with subtitles to be able to fully follow the thinking of...

Tutorial II – Baroque Spire

    This part of the Modeling Tutorial Series gives an insight to ARCHICAD’s Morph Modeling by combining the different editing methods to build a Baroque Spire in 6 relatively simple steps. Watch the video with subtitles to be able to fully follow the thinking of the...

Tutorial III – Textured Houses

    Textured Houses tutorial provides the learner with more advanced steps on how to add Morph Surfaces, also repeating some previously used editing methods. The tutorial provides information on how to change already set surfaces and how to make new textures and...

Tutorial IV – Gothic Church

    As part of this chapter a new Morph editing option is introduced in details: ‘Solid Element Operations’ is shown as an alternative to Boolean Operations (Tutorial II - Baroque Spire). Watch the video with subtitles to be able to fully follow the thinking of the...

Tutorial V – Baroque Church

    This tutorial is the final development of the church as more complex details are added to the already finished tasks explained in former modeling tutorials (Tutorial I - Gothic Window, Tutorial II - Baroque Spire and Tutorial IV - Gothic Church). Main new features...

Tutorial VII – Hotlinked Modules

    Using hotlinked modules is an option for working with parallel model files while in the meantime integrating them into a joint project file. This soltuion can also be a way for working in a team, though ARCHICAD also provides much more developed options for this....