Let’s start traveling through time!

Our Approach

 

For centuries humanity dreamed about time travel. While for now this remains a fantasy, in the meantime we have built a significant body of knowledge about the evolution of our habits, organisation of life, ways of controlling the environment, and finally developing our settlements to accommodate demands of growing populations. The recent technological advancement makes real what 20-30 years ago we could only imagine in sci-fi productions. This significant shift is interlinked with the continuous development of educational resources, which capitalises on new technologies and brings more depth in return.

The APPROACH project responds to these issues in an imaginative and constructive way by visualising the spatial and architectural evolution of four historic European city-centres: Budapest, Edinburgh, Granada and Lublin. These evolutionary changes are embodied in a series of 3D “time maps” – a term specifically developed for the project to encompass cartography, planning, history, architecture, and 3D modelling. Moreover, each “time map” marks significant periods of social and political changes, which drove architectural and spatial changes. Our aspiration is to provide APPROACH users with a unique experience involving time travel, exploration, and learning, as well as an opportunity to compare how and where each city evolved in different historic phases. We are proud that the APPROACH online platform is a free of charge, intuitive, and accessible.

The development of the “time maps” was managed by a comprehensive methodology that involved historic research, transformation of raw data to 3D models, ongoing verification of outputs, and the compilation of a learning narrative. The project was delivered by four groups: researchers, modellers, project managers/coordinators, and students. Each modelled city (namely Budapest, Edinburgh, Granada and Lublin) had its research team collecting historic information, turning them into visual templates that would then be passed onto modelling teams based in Budapest and Cluj. In the next stage the modellers created 3D “white models”; their accuracy was verified by the researchers before the entire model received textures and was turned into the “interactive content”, which involved a fair amount IT engineering.

A vast amount of historic information was collected throughout the process. The research teams used a wide range of sources including: maps, drawings, paintings, photos, and texts. The process, in its nature rather than scale, could be compared to thereconstruction of Warsaw’s Old Town after the Second World War. “Info-boxes” provide narrative to the models, containing the most relevant learning information. They redirect to external sources for those seeking more detail;. Some of the most interesting research discoveries can be found in this comprehensive study, which binds together all outputs of the project.

Following a series of public meetings in all partner cities we have confidence in the educational value of the project’s outputs and their future potential for development. It is important to stress that the project involved design students from the Riga School of Art who actively participated in the project delivery and engaged with professional modellers and researchers. The educational aspect of the project is also represented by a series of online modelling tutorials, which can be found on our beautiful website. To understand the full value and potential of the APPROACH project we would encourage looking into all outputs of the project: the interactive content (“time maps”), the study, the tutorials, and the website.

The project was a great learning exercise for our partnership. This unique experience has underlined our confidence in the choices we made along the ups and downs of the project. What you see now is not the final product; our aspiration is to develop the APPROACH project further in the future.

Lear how to create your own urban time maps

Tutorial I – Gothic Window

    Being the starting chapter of the Modeling Tutorial Series this tutorial is about advanced 2D editing using the advantages of special constructing tools like the Guide Lines and Snap Guides. Watch the video with subtitles to be able to fully follow the thinking of...

Tutorial II – Baroque Spire

    This part of the Modeling Tutorial Series gives an insight to ARCHICAD’s Morph Modeling by combining the different editing methods to build a Baroque Spire in 6 relatively simple steps. Watch the video with subtitles to be able to fully follow the thinking of the...

Tutorial III – Textured Houses

    Textured Houses tutorial provides the learner with more advanced steps on how to add Morph Surfaces, also repeating some previously used editing methods. The tutorial provides information on how to change already set surfaces and how to make new textures and...

Tutorial IV – Gothic Church

    As part of this chapter a new Morph editing option is introduced in details: ‘Solid Element Operations’ is shown as an alternative to Boolean Operations (Tutorial II - Baroque Spire). Watch the video with subtitles to be able to fully follow the thinking of the...

Tutorial V – Baroque Church

    This tutorial is the final development of the church as more complex details are added to the already finished tasks explained in former modeling tutorials (Tutorial I - Gothic Window, Tutorial II - Baroque Spire and Tutorial IV - Gothic Church). Main new features...

Tutorial VI – Terrain

    The tutorial shows the steps that should be taken in order to build a terrain from the base lines of a topographic map. With the help of the Magic Wand the lines of the map can be quickly adapted and afterwards the lines can receive their height values. As part of...

Tutorial VII – Hotlinked Modules

    Using hotlinked modules is an option for working with parallel model files while in the meantime integrating them into a joint project file. This soltuion can also be a way for working in a team, though ARCHICAD also provides much more developed options for this....

Tutorial VIII – Importing to Unity3D

    First tutorial of the Coding series gives an insight how to properly export our models from ARCHICAD and import them to Unity3D. A key feature of this process is to achieve a result that keeps all the textures and materials added in our CAD software before. In the...

Tutorial IX – Building a Menu

    The tutorial shows how to build the graphical part of a menu as a UI (user interface) item. The instructions describe the required geometrical and camera settings for the backgrounds of the text items and the placement of the to-be-interactive buttons. Text...

Tutorial X – Basic Navigation

    In this chapter you can find a method how to set up different views for representing different parts of your model, how to mount your Camera to these viewpoints and make it fly between these points in a continuous loop. The Menu built in the previous chapter...

Tutorial XI – Rotations

    Independently from the theme of the former tutorial (Tutorial X - Basic Navigation), this part of the Coding Tutorial series introduces a solution for rotations around central point of a single location. The rotation method provides 90 degrees turns in two...

Tutorial XII – Complex Navigation

    This tutorial is strongly based on the methods shown in the former two parts of the Coding Tutorial series (Tutorial X - Basic Navigation and Tutorial XI - Rotations), combining the two different types of navigation: the moves between fixed viewpoints and the...

Tutorial XIII – Time Shifts

    A key feature of the planned interactive content is shifting between different time periods. This tutorial shows a possible solution to switch between two moments (years) of time, based on the layer structure assembled in ARCHICAD as part of the Modeling...

Tutorial XIV – Infoboxes

    Final tutorial of the Coding series delivers a solution that is opposite to the fomer solutions. During former parts of the series the buttons of the UI (user interface) panel started actions on the 3d environment (moves of the Camera and the buildings -...

The voice of  Approach project’s protagonists during Cluj meeting

 

Project partners

Studies

Read the documentation of the project to discover more about how we created the urban time maps.